

sms formats, optionally in ZIP, RAR, or 7Z files
Cxbx reloaded keyboard manual#
* Backup memory and save state support, auto-save and ten manual slots for save states.
Cxbx reloaded keyboard plus#
pat file format (same as Kega Fusion, Gens, Genesis Plus GX, etc.) * 6-button controller and 4-player multitap support * CUE files support external audio tracks in Ogg Vorbis & Wav (PCM, ADPCM, etc) formats * CD emulation via loading CUE or TOC+BIN files (requires USA/Japan/Europe BIOS) * SVP chip support for Virtua Racing (needs a fast device) * Very accurate sound emulation with high-quality re-sampling Sega CD support is currently considered beta, please do not report game-specific issues with it yet.
Cxbx reloaded keyboard for android#
* options: anisotropic filtering, oit pixel buffer size, fast gdrom loadįlycast Git (3) 圆4 : 1fichier anonfiles bayfiles dailyuploads megaup mixdrop send tusfiles uptobox zippyshareįlycast Git (3) for Android : 1fichier anonfiles bayfiles dailyuploads megaup mixdrop send tusfiles uptobox zippyshareĭecemBy HAS Admin in Uncategorized Super-Go-Down-The-Hole – A short platformer as another test for the latest version of the Scorpion Engine.DO NOT distribute this emulator with ANY Game/ROMsĪdvanced open-source Sega Genesis/Mega Drive, Sega CD, and Master System/Mark III emulator based on portions of Genesis Plus/Gens/Picodrive/Mednafen, designed and tested on the original Droid/Milestone, Xoom, Galaxy S2, Nexus 4, Nexus 7, NVidia Shield, Xperia Tablet Z, and Xperia Play, but works on virtually any device with similar or better specs. * gl4: delete fog & palette textures when terminating * libretro: handle ThreadedRendering transition. * savestate: push vmu lcd image when loading * gl: delete libretro vmu and crosshair textures when terminating * libretro: option changes (resolution, widescreen, rotation)

* Add basic GitHub Actions for Libretro Nintendo Switch * lr switch: enable aica arm and dsp dynarecs. * libretro: use HAVE_LIBNX in libretro-common * switch: open sdl joysticks 0 & 1 at init * arm64 rec: put ngen_FailedToFindBlock at a fixed address * switch: set UI scaling factor depending on docking mode * win: make sure not to call VirtualAlloc with null during jit alloc * libretro: VGA cable option shown twice. * jvs: no default mapping if button is remapped to P1 or P2 * input: don’t toggle fastforward when game isn’t running * save nvmem/flash files when stopping emu * add breakpad support for android, linux and windown * lr: deadlock on exit with custom textures (win32) * glGetString(GL_EXTENSIONS) may return null in core contexts * iOS: uv need high precision in fragment shader. * apple: disable delay frame swapping, libretro: set base_width/height to 640×480, use gl 3.2 on macOS * iOS: map menu button to Options, start to Menu.

* libretro: fix content closing when loading or saving state * sdl: set vsync swap interval to 2 for 120 Hz displays * libretro: fix random shutdown when saving/loading state * iOS: multiple controller/rumble support. * iOS: output audio to speakers, not the receiver * dsp: map TEMP/MEMS/MIXS regs to sh4 and aica address space. * sh4: timer underflow lost if TCOR is 0 or very small * sh4: always perform hard-reset of sh4 and its registers * ios: add entitlements and sign IPA with ldid * maple: mutually exclusive btns per controller. * Merge remote-tracking branch ‘origin/master’ into libretro

* arm64 dsp: don’t JitWriteProtect twice. * ui: Show mouse cursor when emu throws an exception. * Merge pull request #351 from flyinghead/libretro Flycast is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from reicast.
